header
Virtual reality worlds are becoming the next thing in how we interact with people virtually – similar to how we deal with social media sites today. A new Kickstarter campaign is focused to bring social interactions to a virtual environment, much like a social media network on VR.

Netherlands-based VR software company Scienverse officially announces its project of creating a virtual reality world built with Unreal Engine 4 that provides a platform for third-party virtual reality applications combined with a next generation social network. Scienverse’s platform is open-source, giving independent VR developers a canvas to place their own VR apps into it. The said VR platform also consolidates all virtual reality applications in one place. The virtual platform will be compatible with all major virtual reality headsets, as well as all major operating systems. Since the platform is running on a cloud service, its users will not need to download any of the available VR apps to use them – the apps are available to use anytime whenever connected to the Internet. Furthermore, users will be able to use the VR platform as a medium for interacting with other people in a 3D virtual environment.

612x350xScienverse-platform-pic-2-612x350.jpg.pagespeed.ic.a7ytaHji6Y
A preview of what Scienverse’s VR world looks like. Photo: Scienverse

In a press release, Boris Samardzhiev, CEO of Scienverse said, “Scienverse is the perfect bridge between users and developers in the virtual reality ecosystem, because of the features it provides for both parties. Furthermore, voice chatting inside the platform, instead of typing words on a keyboard, makes the social interaction much more intuitive and natural, which leads to the next generation of digital social networking.”
187093eae0ebf750193da42f96ec67d5_original
The virtual platform is going to be compatible with all major VR headsets, including the consumer-version Oculus Rift, HTC/Valve Vive, Sony Project Morpheus, Samsung Gear VR, FOVE, ZEISS VR One, Razer OSVR, and Google Cardboard. In addition to VR headset support, Scienverse’s VR platform supports major desktop and mobile operating systems – Windows, Mac OS, Linux, iOS, and Android.

UPDATE: The Kickstarter campaign for Scienverse’s virtual platform has already launched starting today, October 10, aiming to reach its initial funding goal of $113,800.

For more information on Scienverse, please visit the following websites:

https://scienverse.com
https://www.kickstarter.com/projects/scienverse/scienverse-virtual-reality-world
https://www.facebook.com/Scienverse

https://virtualrealitytimes.com/wp-content/uploads/2015/09/3a78c2639b94d27b3246922c0f32e455_original-600x324.jpghttps://virtualrealitytimes.com/wp-content/uploads/2015/09/3a78c2639b94d27b3246922c0f32e455_original-150x90.jpgJohn Marco OscilladaBusinessKickstarterOculus RiftVirtual WorldsVirtual reality worlds are becoming the next thing in how we interact with people virtually – similar to how we deal with social media sites today. A new Kickstarter campaign is focused to bring social interactions to a virtual environment, much like a social media network on VR. Netherlands-based VR...VR, Oculus Rift, and Metaverse News - Cryptocurrency, Adult, Sex, Porn, XXX